Battery pick up system developed using collection sphere components
Battery pickup effect created using the Unreal Particle System
Player speed and color dependency on player health for optimal feedbackÂ
Battery Man is a 3D endless high-score based game developed using Unreal Engine 4 and C++. Collect as many batteries as you can before your 'charge' runs out.
Features :
Used Unreal Particle System to create pickup effect.
Developed toggleable spawn volumes placed above the level with different spawn functionalities.
Set up several play states with optimal game state handling.
UMG and HUD
Ragdoll physics for the player character.
Designed a small yet engaging level with obstacles.