My responsibilities as a gameplay designer and programmer : (UNITY AND C#)
Designing core systems and loops for the game carefully taking into account the multiplayer scope.
Implemented mechanics for an online multiplayer game with Client Server Optimization reducing the load-in time by up to 2sec.
Developed gameplay mechanics using Unity and C# using a custom Physics Component. Created over 40 different level and player modifiers resulting in a plethora of encounter when coupled with Procedural Level Generation.
Developed a Custom PCG Algorithm using C# for level and art generation in Banana Blitz using GPU Instancing for Optimization which gave 15-20% Frames Per Second Improvement. Offers repayable levels resulting in a multitude of encounters with the environment as well as the other players.
Refined encounters through extensive playtesting and collaboration with designers, programmers, and artists.