My responsibilities as a gameplay designer and programmer :Â
Designing core systems the game carefully taking into account the replayablilty and inter connected systems of skills, equipment characters and more. Developed a Progression and a Modular Skill System for G&O, enabling thousands of unique skill combinations.
Programming gameplay mechanics using Unity and C# in collaboration with other designers and programmers.
Conducting regular playtests and debugging based on feedback.
Programming quality of life updates and bug fixes post launch.
Find out more about our studio's second game, Gnaw and Order in these devlogs.