GRIM Technical Encounter Designer + AI Programmer Worked on gameplay and level designing, AI behavior design and programming, cinematics, unique mechanics and scripting for various encounters for a horror game based on a Taiwanese folklore.
The Descent Game Designer
Worked on gameplay design with roguelike mechanics, procedural generation level design, white-boxing and combat design including different weapon and enemy types for a 3D horror action platformer.
Desert Outpost : Competitive Level Design
Encounter/Level Designer
Encounter/Level designer for a competitive level design study using Unreal Engine Fortnite Editor to create a 4v4 Capture the Flag map.
Massive Destructor Gameplay Designer
Gameplay and encounter design for a game about an overworked game developer whose reality and games have become indistinguishable.
Coup Board Game Mod System Designer
Designed new systems and mechanics to create a new mod for Coup card game.