Weight activated door open mechanics using pressure plates.
This is an Escape Room level developed in Unreal Engine 4 using C++ and blueprints. The objective is to steal the gargoyle from the pedestal and leave the room.
Features :
Created the level complete with atmosphere and lighting using Unreal Terrain Engine.
Used Actor and Scene Components to code 'mover' component for doors and 'grabber' components for players.
Developed weight activates Pressure Plates to control door 'mover' component.
Used line tracing, sweeping, collisions, DebugLine and DebugSphere to achieve the desired actions.